#ifndef __IMAGE
#define __IMAGE 1

#define image_Xtowork(x)  ((x) << 1)
#define image_Ytowork(y)  ((y) << 2)

/* --- Sprite Constants --- */
#define SpriteFile   0x0ff9
#define PAL          4*64
#define SpriteWidth  256
#define SpriteHeight 256
#define SpriteMode    27
#define SpriteSize   256*256/2+sizeof(sprite_header)+sizeof(sprite_area)+PAL
#define BeeldSize    256*256
#define PINCH        2

/* --- Menu Entry Constants --- */
#define iconmenu_MInfo     1
#define iconmenu_MSave     2

typedef struct
        {
          sprite_area *area;
          sprite_id   id;
        } spr_details;
#endif
